Date: Saturday February 08th, 2025
Time: 09:42:55 PM MST
From: @vga256
Groups: tomo.dev
Subject: "The true essence of training is to allow error without consequence."
Time: 09:42:55 PM MST
From: @vga256
Groups: tomo.dev
Subject: "The true essence of training is to allow error without consequence."
* I was recently re-reading an old sci-fi book called Ender's Game. One subplot of the story involves two kids who go online posing as adults, posting invective populist rants on political discussion boards.
> At first, the posts are disregarded by the real adults on the boards, due to their puerile writing style.
> over time, the kids learn the social norms of the discussion groups, and slowly begin to receive positive feedback from other people. Their political agendas gain credibility, and as their writing improves, they become an accepted voice in the world of adults.
* when I was a teenager in the 1990s, a huge chunk of my time was spent exploring the world wide web, chatting with other people on IRC and in MMORPGs.
> at the time, my family and school life gave me no real voice or agency in how my life went.
> when I was 15-17 years old, I hung out with 20, 30 and 40-year-olds in cyberspace who assumed I was their age. that was partly thanks to my ability to type quickly and accurately.
> I wasn't always taken seriously by the other people in those online groups, because I could be a real pain in the ass sometimes. I was moody, prone to emotional outbursts, and had a poor sense of boundaries. y'know, just like a teenager.
* IRC channels and Ultima Online unknowingly became safe spaces to learn how to relate to adults, by imitating them, and being disciplined by them.
! emotionally, for me, a lot was at stake: I wanted the people in my channel to like me.
> conversely, nothing was really at stake for me too. when i pissed someone off, got booted or banned from a channel for being a little shit, I could just turn off the computer monitor and go watch TV. no one was going to come to my house and beat me up, or take away my possessions or put a permanent blotch on my academic record.
? I've begun thinking about the internet as a place where people of all ages and maturity levels can learn difficult lessons without life-altering consequences.
? in the 1990s, there used to be a firewall between "RL" (real-life) and online life. ever since social media became tied to real names and real faces - on facebook and instagram specifically - that firewall has disintegrated.
! anonymity comes with tremendous downsides of course - but those downsides are only evident when that firewall between the real world and online world has been broken.
> when that firewall is maintained, then negative online behaviour carries much less power in someone's life. they can walk away from the online world to the real world, or vacate the real world for the safety of the online world.
> perhaps Tomo needs anonymity controls that allow people to give themselves a degree of safety, so they can role-play in a safe environment, where they're able to make errors without consequence.
.............................
> At first, the posts are disregarded by the real adults on the boards, due to their puerile writing style.
> over time, the kids learn the social norms of the discussion groups, and slowly begin to receive positive feedback from other people. Their political agendas gain credibility, and as their writing improves, they become an accepted voice in the world of adults.
* when I was a teenager in the 1990s, a huge chunk of my time was spent exploring the world wide web, chatting with other people on IRC and in MMORPGs.
> at the time, my family and school life gave me no real voice or agency in how my life went.
> when I was 15-17 years old, I hung out with 20, 30 and 40-year-olds in cyberspace who assumed I was their age. that was partly thanks to my ability to type quickly and accurately.
> I wasn't always taken seriously by the other people in those online groups, because I could be a real pain in the ass sometimes. I was moody, prone to emotional outbursts, and had a poor sense of boundaries. y'know, just like a teenager.
* IRC channels and Ultima Online unknowingly became safe spaces to learn how to relate to adults, by imitating them, and being disciplined by them.
! emotionally, for me, a lot was at stake: I wanted the people in my channel to like me.
> conversely, nothing was really at stake for me too. when i pissed someone off, got booted or banned from a channel for being a little shit, I could just turn off the computer monitor and go watch TV. no one was going to come to my house and beat me up, or take away my possessions or put a permanent blotch on my academic record.
? I've begun thinking about the internet as a place where people of all ages and maturity levels can learn difficult lessons without life-altering consequences.
? in the 1990s, there used to be a firewall between "RL" (real-life) and online life. ever since social media became tied to real names and real faces - on facebook and instagram specifically - that firewall has disintegrated.
! anonymity comes with tremendous downsides of course - but those downsides are only evident when that firewall between the real world and online world has been broken.
> when that firewall is maintained, then negative online behaviour carries much less power in someone's life. they can walk away from the online world to the real world, or vacate the real world for the safety of the online world.
> perhaps Tomo needs anonymity controls that allow people to give themselves a degree of safety, so they can role-play in a safe environment, where they're able to make errors without consequence.